Preproduction

In this unit we are encouraged to collaborate with other courses in order to produce an interdisciplinary creation. There are 3 pathways where we can choose from, facilitating us to align with our preferences, looking forward to expand our portfolio and skills. Here I will sort this paths in order of preference and will also evaluate the pros and cons of these options.

1. Accessible Instrument Design (Option 2)

This is a really interesting opportunity to work with a stablished charity, helping disabled people to making use of a musical instrument is always a rewarding experience and for me that means that we can change other people’s life with our sound studies and technologies, which is a huge achievement. I have also produced an instrument on Specialising and Exhibiting Element 1 and I’m well versed with Pure Data and the Bela Board which I think that could work well for a music instrument. I have assembled other instruments like modular synths and guitar pedals in the past and I love it, working with Drake Music on such an amazing project and the solidarity background of it makes it so far my first choice for the collaborating unit.

2. Immersive Sound Design for VR and AR (Option 1)

Working on VR and immersive sound design looks very promising and an interesting project. I’ve had my first experience on VR this week booking a Meta Quest from the ORB and I found it very cool, I think that the technology is improving notably recently and also with the recent release of Apple Vision Pro in the US which has had a good acceptance from the public, this field is getting to the next step and is a growing industry. I’m not a specialist on VR but I love video games and modern technologies as well as sound design, these factors makes this option my second choice for this unit.

3. Independent Interdisciplinary Project (Option 3)

I think that every one of the paths in this unit has its pros and cons and is really hard to decide an order of preference but I’ve chosen the independent project as my third option. In the one hand, this path could give me the opportunity of working with specific fields of choice like video games or animation, but in the other hand might look that is a bit of a riskier option and a priori not that straightforward like the other two. Working on an independent project requires high constancy from all members of the group and although I’ve worked on numerous collaborative projects in the past, organising events or in sound design for cinema and advertising; I find that at this point I’d like to contribute with something that is driven by a pre-stablished scheme.